Poly Models
Various 3D programs, 3DS Max, C4D, Blender
CAD Models
Alias / Catia / Icem surf
Hi, I'm Tobbe
I've started with product visualisation 3D for 2 years at the school of Yrgo in Gothenburg but realized that I wanted to create the models myself and not use others. So i've learned 3D modelling from home, after school and weekends. Found another education teaching Surface Design with focus towards the car industry. And here I am now, love it! Making my own models for others to use :)
Education / Internship
2023-02 2023-05
Outhere
3D Artist/Modeler with high focus on optimization in their models and implementing them in Unity for quality check. Building assets to a VR city project together with some rigging and animation.
Full workflow from creating a complete model with texture that fit the theme, baking normals and keeping it low poly for optimization. Was part of an early stage of their game idea, brainstorming level design and asset creation.
2022-09 2023-01
TMRW
My role was to help them increase their library with poly-modeling assets for their realism renders using 3DS Max Vray together with Substance, Z-brush. Also improved their current library by looking over models, fixing them, retopo, changing texture to meet their standards. Baked down texture of assets to optimize them for Unreal Engine 5 and improved the topology to make lighter models without loosing quality.
2021-2023
Yrgo Computer Graphic Design 3D
2 Years education learning 3D visualization, 3D modelling, animation, VFX, texturing.
Programs: 3DS Max, Blender, Unreal Engine 5, Cinema 4D, Houdini, Nuke, Substance Painter